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Developer Diary: Namer Changes

Commanders!

Some time ago, we have introduced the Namer Tier 10 Premium Armored Fighting Vehicle and... okay, that’s not exactly accurate. It wasn’t just “some” time ago – it was a long time ago.

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More than nine months, in fact and, as the first point of this article, we’d like to apologize for that. Back then, we planned its release for February-March and what seemed like a straightforward thing turned out to be one of the most problematic vehicles to date development-wise for numerous (mostly internal) reasons. Nevertheless, we’ve returned to this long-awaited vehicle and are ready to show it to you in a new form.

First and foremost, we are changing the class of the vehicle from an AFV to a Tank Destroyer. This is done for a specific gameplay reason. The Namer is not intended as a scouting vehicle and the AFV class would see it matched against Sphinxes and other much lighter vehicles. That in turn would sometimes lead to imbalanced teams in PvP. Since the T-15 or Kinzhal would be a much more suitable match to the Namer and the class change solves that issue.

Next, we made the following changes:

  • We’ve reduced the basic viewrange to 370m
  • The basic configuration no longer has PELE ammunition

There are three configurations now available:

  • Scout Configuration now increases the viewrange by 15% and adds the 30mm PELE ammunition that was previously usable in all configurations. Additionally, it increases the ATGM rate of fire by 50% compared to the baseline value
  • Autocannon Configuration now reduces the autocannon overheat rate by 50% and introduces two new 40mm Super Shot rounds – APFSDS (with 52 damage per shot and 390mm penetration) and PELE (with 72 damage per shot and 125mm penetration)
  • ATGM Configuration that increases the launcher rate of fire and decreases the launcher reload time by 75% (but doesn’t feature any autocannon buffs or PELE ammunition)

And that’s pretty much it. The rest remains the same, although we have solved several issues from the previous versions, including:

  • Unmanned turret taking full damage
  • Turret ring being too vulnerable
  • Ammo rack being too vulnerable
  • Autocannon overheating issues
  • Other assorted issues

We hope you will enjoy this new Tank Destroyer that’s coming in the near future and, as always:

See you on the battlefield!

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