News

Introducing Update 0.23 "Caribbean Crisis"

Commanders!

We are happy to announce Update 0.23 " Caribbean Crisis", bringing the long-awaited addition of Armored Warfare lore to the game in the form of a new PvE mode called Special Operations!

The main features of Update 0.23 “Caribbean Crisis” include:

  • Special Operations
  • New PvP map Grassy Fields
  • Night Battles
  • AI in Low-Tier PvP
  • New Dossier UI
  • Epic Medals

Special Operations

It is 2042 and a new enemy has emerged from the shadows, threatening the very foundations of the world. Embark upon a quest to protect the world against ruthless enemies! The Special Operations mode consists of series of challenging PvE missions following one after another.

specops1

The first Special Operation called “Caribbean Crisis” will consist of three new missions, available in Standard or Hardcore difficulty, suitable for organized platoons of players. The rewards will more than match the challenge with the mode periodically offering improved income over standard PvE as well as difficult to complete achievements that award players with special decals, camouflage patterns and much more. Read more in our dedicated article!

Gallery (Click to Open)

specops2

specops3

specops4

New PvP map Grassy Fields

The meadows and forests of eastern Croatia welcome you, commanders. Its open countryside is ideal for armored vehicle operations and offers numerous flanking opportunities as well as positions from which accurate fire can rain down upon your opponents. But don’t let the beauty and serenity of the environment distract you from your goal, commanders – destroy the enemy at all costs!

g1

This map will be available in both Standard and Encounter mode.

Gallery (Click to Open)

g2

g3

g4

Night Battles

We are introducing a new night fighting game mode to both PvP and PvE. Initially, the mode will be used on a single PvP map, Grassy Fields. Use your vehicle’s night vision devices and thermal optics to master the art of warfare in the darkness of moonless nights. Limited visibility will make spotting difficult, improving the importance of reconnaissance and battlefield awareness.

night1

AI in Low-Tier PvP

To improve the low-Tier experience of Armored Warfare and to help new players learn the basics of PvP combat, we are introducing AI opponents to Tier 1 and Tier 2 battles, playing on each team’s side. The AI opponents will behave like actual players, trying to not only kill the enemy, but also to capture bases.

Please note that players will still fight against other players at low Tiers since the AI opponents will only form one half of each team under most circumstances. Standard PvP restrictions will apply in these matches.

New Dossier User Interface

We’ve overhauled the Dossier to match the new User Interface visual design of Armored Warfare.

Dossier

The new Dossier includes:

  • Player and Vehicle statistics (including detailed breakdown)
  • New Achievements window
  • Detailed match history

Epic Medals

Some battles are simply too epic to forget – you kill almost all enemies by yourselves, kill enemies by setting them on fire, or single-handedly turn the tide of battle. That’s where the brand-new Epic Medals come in.

scr3

Epic Medals are awarded for truly notable achievements such as:

  • Achieving 14 kills in a single match
  • Destroying a vehicle heavier than yours by ramming it
  • Spotting no fewer than 9 enemy vehicles
  • Obtaining more Reputation in one battle than 99.9% of all players playing the same Tier and Class

And much more – 20 medals are waiting for you to obtain them. Each of them will be rewarded by a special Reputation and Credit multiplier for the match, dependent on the difficulty of obtaining the said medal, ranging from relatively small to truly epic (400%). Additionally, all medals are stored in your player profile for you to brag with!

This is not the full scope of “Caribbean Crisis” features – in one of its future updates, we’ll also introduce such features as:

  • Armor Inspector
  • Loot System Overhaul
  • Matchmaking Improvements
  • Ranking Battles

List of 0.23 Changes

Gameplay Mechanisms

New PvE mode "Special Operations"

We are introducing a new PvE mode called "Special Operations", where players will have the opportunity to play multiple missions ("chapters") bound together by a common storyline into a continuous year-long campaign. For more information, please visit our dedicated article.

The mode will feature the following achievements with special rewards:

  • Complete all three chapters of the first Special Operation
  • Complete the entire Special Operation on "Hardcore" difficulty
  • Complete the entire Special Operation with a MBT
  • Complete the entire Special Operation with a LT
  • Complete the entire Special Operation with a TD
  • Complete the entire Special Operation with a AFV
  • Complete the entire Special Operation with a SPG
  • Complete the third chapter in under 10 minutes on "Hardcore" difficulty
  • Complete the third chapter on "Hardcore" difficulty without receiving a single hit while destroying at least 10 enemy vehicles
  • Complete the first chapter on "Hardcore" difficulty while completing the mission with only five or less seconds left
  • Complete the second chapter on "Hardcore" difficulty while dealing at least 10000 damage and without being spotted
  • Complete the second chapter on "Hardcore" difficulty without allowing the enemy to hit the ship even once
  • Complete the first chapter on "Hardcore" difficulty while the entire team destroys 43 vehicles or more
  • Complete the third chapter on "Hardcore" difficulty without anyone on the team dying, 5 times

Night Fighting Mode

We are introducing a new night fighting game mode to both PvP and PvE. Initially, the mode will be used on a single PvP map, Grassy Fields. Use your vehicle's night vision devices and thermal optics to master the art of warfare in the darkness of moonless nights. Limited visibility will make spotting difficult, improving the importance of reconnaissance and battlefield awareness.

This mode features the following changes compared to the standard rules:

  • Viewrange of all vehicles reduced to 40%
  • Camouflage factor of all vehicles increased by 30%
  • Firing instantly reduces camouflage to zero

First Victory of the Day Overhaul

We've overhauled the First Victory of the Day bonus. Starting from Update 0.23, the bonus will be awarded for each mode individually – receiving the First Victory of the Day bonus in PvE will allow you to receive it on the same vehicle again in PvP or Global Operations.

Game Economy Changes

Following the changes made in Update 0.22, we are introducing a few more adjustments to the game economy.

For one, we've significantly increased the amount of Reputation players receive for dealing damage and for support. Furthermore:

  • We fixed the formula calculating the rewards for damaging a higher Tier vehicle – this results in more fair rewards, addressing the cases where a player of lower Tier who did more damage than a player of higher Tier receives less rewards
  • The victory multiplier to Reputation income for the Encounter PvP mode was increased from 25% to 50%
  • Falarick ATGM (105mm and 120mm versions) prices were somewhat lowered

Commander Skill Changes

We rebalanced a number of Commander Skills in order to improve their effect and value. Specifically:

  • Skills that reduce the penalties for crew or module losses
  • Skills offering reduced damage from ramming
  • Skills offering faster ammunition swap
  • Conditional skills, triggered upon destroying enemy vehicle's module, upon using a consumable, upon dealing damage at over 300 meters and upon start of a fire

General Changes

  • We've overhauled the garage lighting system to make the models more visually appealing
  • We've also improved the shader mechanism, its stability and texture loading, solving numerous issues and artifacts
  • Custom match in-game chat messages are now visible to other players

Vehicles

General Changes

We updated the turret traverse rate and the hull traverse rate for most vehicles in the game. This change will make the differences between classes more noticeable.

Further changes:

  • We renamed a number of ATGMs to better correspond to their real life counterparts
  • If a vehicle is on fire for any reason, its camouflage now drops to 0
  • We fixed a number of armor bugs on Soviet and Chinese tanks (for example the T-62) that caused incorrect ricochets upon hitting the mudguards or spare part boxes tied to the hull and their bottom
  • Fixed a bug that prevented players from obtaining the PLZ-05 artillery under certain circumstances
  • Fixed a rare bug that caused the reload time to work incorrectly with damaged ammo rack
  • Fixed the description of BTJ-II and BTJ-III tandem HEAT rounds on multiple Chinese tanks

B1 Centauro 105

  • Fixed the bug where this vehicle did not lose any camouflage while moving

B1 Centauro 120

  • DM53A1 APFSDS renamed to DM63
  • DM43A1 APFSDS renamed to DM53A1

BMP-1

  • Turret traverse rate increased

BMP-1P

  • Turret traverse rate increased

BMD-1

  • Turret traverse rate increased

BMD-1P

  • Turret traverse rate increased

BMP-2

  • Turret traverse rate increased

BMD-2

  • Turret traverse rate increased
  • Fixed the incorrect acceleration value
  • Peak accuracy improved to 0.14
  • Fixed the drown time for the Black Eagle variant, now it is 20 second

BMP-3

  • Turret traverse rate increased
  • Improved the "Kaktus" ERA parameters

BMP-3M

  • Turret traverse rate increased
  • Improved the "Kaktus" ERA parameters

BMPT

  • Turret traverse rate increased

BMPT Prototype

  • Turret traverse rate increased

BMPT-72

  • Turret traverse rate increased

BVP Šakal

  • Turret traverse rate increased

BWP-1M Puma

  • Turret traverse rate increased

C1 Ariete

  • Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well
  • Fixed the bugged ammo rack vulnerability

Challenger 1

  • Fixed the APFSDS shell icon

FV510 Warrior

The Warrior receives a new round, the 30mm L5A2 APSE (Armor Piercing Special Effect). This armor piercing round has a white phosphorus charge. Upon penetration, the white phosphorus charge explodes, dousing the crew and internal components in flames. In Armored Warfare, this round will have increased damage per shot (to 70) and a massive bonus to crew damage (500%) compared to standard rounds.

Leopard 1

  • DM12B1 APFSDS renamed to DM33
  • DM13 APFSDS renamed to DM23
  • Reload time reduced from 9,8s to 9,7s

Leopard 1A5

  • DM23 stock APFSDS round changed to DM33 (420 penetration, 430 damage)
  • DM33 upgraded APFSDS round changed to DM43 (460 penetration, 450 damage)
  • Reload time reduced from 9,8s to 9,6s

Leopard 2AV

  • Penetration of the stock DM43 APFSDS round increased from 450 to 460, damage increased from 436 to 450 (shell price adjusted accordingly)
  • Reload time reduced from 9,85s to 9,5s
  • Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well

Leopard 2

  • Penetration of the stock APFSDS round increased from 530 to 630, round renamed from DM23 to DM33A1
  • Penetration of the upgraded APFSDS round increased from 630 to 700, round renamed from DM33A1 to DM43A1
  • Reload time reduced from 10,8s to 10,4s
  • Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well

Leopard 2A4 Evolution

  • Removed the DM43A1 APFSDS shell
  • The DM53A1 APFSDS shell (previously upgraded) became stock and its penetration increased to 700
  • Added the DM12A1 HEAT-MP shell as an upgrade
  • Added the DM11 HE shell
  • Slightly increased the lower front plate thickness
  • Reload time reduced from 10,8s to 10,4s
  • Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well

Leopard 2A5

  • DM12 HEAT-MP added as stock ammunition choice
  • Penetration of the stock APFSDS round increased from 630 to 700, round renamed from DM33A2 to DM43A1
  • Penetration of the upgraded APFSDS round increased from 700 to 800, round renamed from DM43A1 to DM53A1
  • Reload time reduced from 10,8s to 10,4s
  • Slightly reduced the lower front plate thickness
  • Added the DM11 HE shell
  • Fixed the bug where the DM12A1 upgraded HEAT-MP shell had a broken (too low) penetration bonus
  • Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well

Leopard 2A6

  • DM12A1 HEAT-MP added as stock ammunition choice
  • Penetration of the stock APFSDS round increased from 750 to 800, round renamed from DM43A1 to DM53A1
  • Penetration of the upgraded APFSDS round increased from 800 to 850, round renamed from DM53A1 to DM63A1
  • Reload time reduced from 10,9s to 10s
  • Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well
  • Fixed the incorrect garage armor UI values
  • Optimized the vehicle's armor to behave as intended

Leopard 2AX

  • Penetration of the stock APFSDS round increased from 800 to 875
  • Updated the roof armor: the protruding hatches on the roof are no longer considered weakspots (their thin armor was removed), their reduced damage was removed as well

M551 Sheridan

  • 152mm shell damage increased to 700
  • Reload time increased to 15s

M60A2 Starship

  • 152mm shell damage increased to 700
  • Reload time increased to 15s
  • Improved the gun accuracy

M8 Buford

  • Fixed the incorrect garage armor UI values

M8 Thunderbolt

  • Fixed the incorrect garage armor UI values

Kampfpanzer 70

  • 152mm shell damage increased to 700
  • Reload time decreased to 13s

MBT-70

  • 152mm shell damage increased to 700
  • Reload time decreased to 13s

Object 187

  • This vehicle now has an alternative turbine engine called GTD-1250
  • Fixed the incorrect weight of this vehicle (we rebalanced the acceleration, hull traverse rate and off-road capability to compensate)

Object 640 "Black Eagle"

  • This vehicle received an additional 25% bonus to Credit income
  • Fixed a bug that caused the Black Eagle side armor to be penetrated under excessively sharp angles
  • Increased the thickness of the weld between the lower frontal plate and upper frontal plate
  • Increased the basic camouflage factor to 5%

OF-40

  • Reload time reduced from 9,9s to 9,6s

PL-01

  • DM53A1 stock APFSDS renamed to DM63B1

Stingray 1

  • Fixed a bug that caused unintended non-penetrations against the side armor of this vehicle

Stingray 2

  • Fixed a bug that caused unintended non-penetrations against the side armor of this vehicle

Taifun II

  • Fixed a bug that caused this vehicle to lose less camouflage when moving than it should have

T-15

  • Reload time between ATGM launches increased from 1s to 1,5s

T-64A Model 1976

  • Improved gun stabilization (accuracy on the move)

T-64AV Hunter

  • Improved gun stabilization (accuracy on the move)

Type 62

  • Updated the incorrect armor values shown in the garage interface
  • Fixed the incorrect garage armor UI values

Type 79

  • Fixed the bug that caused the tool boxes on the hull to behave like armor

Type 96A

  • Improved the ERA parameters

WWO Wilk

  • Camouflage decreased to 27,8%

Wilk XC8

  • DM53 APFSDS renamed to DM63
  • Camouflage increased from 25% to 27,8%

WPB Anders

  • DM53 APFSDS renamed to DM63
  • DM43A1 APFSDS renamed to DM53

XM1

  • Maximum speed increased to 77 km/h

ZBL-08

  • ATGM reload time reduced from 24s to 18s

Player versus Player

  • Added a new map called Grassy Fields (the map is available in the Standard mode and the Encounter mode, then latter of which works in the night fighting mode)
  • Improved the grass display on the following maps: Roughneck, Waterway and Seven Steps

Player versus Environment

  • Adjusted the AI behavior to mitigate the excessive ATGM accuracy
  • Hydra – reduced the smoke amount coming from the downed helicopter

Global Operations

  • Fixed the bug that caused the remaining capture time to appear incorrectly
  • Improved the angle of fire for the AC-130 Gunship Wildcard
  • Ghost Field – changed the capture point placement during the third phase

User Interface

We are introducing a new Dossier interface to the Armored Warfare garage.

Issues and Corrections

  • Fixed a bug that caused the crew consumables to not work if the Survivability retrofit was installed
  • Fixed a bug that once again caused the wheeled vehicles to tip over their sides when attempting to drive with destroyed wheels
  • Fixed a rare bug that caused tank models to disappear when watching a replay
  • Fixed a bug that could cause a different weapon system to not reload correctly when switching between weapons on vehicles that have multiple weapon systems

Go up

Join the action