News

Update 0.130 Now Available

Commanders!

We are happy to announce that the Update 0.130 is now available!

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List of Update 0.130 Changes

Website Transfer

In this update, we are transferring the EU website to a new infrastructure and to a new address (armoredwarfare.com). This transfer is a complex one and, despite possible precautions, may result in unforeseen issues with the portal.

The issue we known about is the one where the launcher daily bonus will not work directly after the transfer. We’ll restore it as soon as possible.

Boxer RIWP Changes

We made some changes to the Boxer RIWP configurations based on player feedback and statistics:

  • Hydra turret no longer fires two rockets at once, adjusted the rate of fire to compensate
  • TOW turret no longer fires two missiles at once, the time between launches changed to 2s
  • Brimstone turret time between shots increased to 4s
  • Starstreak turret no longer fires two missiles at once, adjusted the rate of fire to compensate
  • Hybrid turret no longer fires two missiles at once, the time between launches changed to 2s

Furthermore, we have fixed the bug where the dirt texture sometimes flickered when moving.

Vehicle Fixes and Updates

With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:

  • Abrams AGDS: Camouflage no longer interferes with decals
  • AMX-30 B2: Vehicle now has the correct diesel engine sound instead of a turbine one
  • AS90: Vehicle now leaves surface tracks when driving around
  • ERC 90 F4 Sagaie: Fixed the occasional roadwheel wobble
  • Challenger 2: Added the Stock Tracks module to the vehicle
  • Kornet-EM: Fixed the bugged fire modes
  • KF41 Lynx Prototype: Gunner and Commander are now correctly positioned in the turret (which counts as manned)
  • KF51 Panther: Fixed the headlight glare positions
  • Leopard 2AV: Fixed the occasional roadwheel wobble
  • Leopard Cockerill: Fixed the occasional roadwheel wobble
  • Lynx Skyranger: Laser ability now correctly deactivates upon the destruction of the target
  • M113 Hellfire: Rocket launchers no longer have a collision model (they were getting stuck on things)
  • M113 Hellfire: Improved Launcher module now allows you to launch two missiles at once (the module description text still needs to be fixed)
  • Puma: ATGM launcher now depresses and elevates correctly
  • T-90MS: Nakidka skin destroyed ERA no longer clips through the tarp
  • VBR: Missiles no longer fly out of the autocannon
  • VN17: Ammo capacity increased from 480 to 1200
  • VN17: Switch time between gun ammo types reduced from 5s to 2s
  • VN17: Switch time between gun and launcher reduced from 1s to 0.5s
  • ZBD-04A: Vehicle now counts as a Special Vehicle for the purposes of Garage filter
  • ZTQ-15: HE shells no longer make you lose more camouflage when fired than the other types

General Changes

  • Removed the Joker camouflage we had previously incorrectly issued to everyone
  • Ajax: Active ability now works correctly and increases the guaranteed spotting range
  • Gold received from Exile Loot Crates can now be activated correctly
  • Fixed several localization issues
  • Added a number of future event assets
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