News

The second major update of the Apocalypse season is now available!

Commanders!

The Apocalypse season continues with a second major content pack in the form of Update 0.35!

Here’s what you can look forward to right now:

Special Operation “War”

The second mission of the Apocalypse Special Operation awaits you in this update.

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A month after the Gori operation, Ivo Rinaldi and Igor Kopylov embark upon a new mission. With their settlement slowly but surely running out of fuel, they search far and wide to find one of the few sources left in the world. Their quest takes them to the other side of the globe, Panama, where a precious item has been discovered intact – one of the last tankers in existence, full of precious cargo. Little do they know that a meeting with an old acquaintance of theirs awaits them...

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This mission is available the same way previous Special Operation missions were – in order to access it, you need to play the first Special Operation mission of the series, “Plague”. It comes with its own set of achievements and rewards, including a new camouflage and a player avatar. You can read more about it in our dedicated article.

New Contract with T-90A Burlak

A new Contract Mission campaign awaits you in Update 0.35 with similar mechanics to those used during the last one – first, you earn the reward vehicle directly and then a seasonal Loot Crate with goodies.

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This time, you'll be able to unlock the Russian T-90A Burlak Tier 8 Premium MBT, a combination of a T-90A hull and an experimental turret called Burlak. Aside from generally being durable and well-rounded performance-wise, the vehicle features a twin-feed Ready Rack where firing your gun does not interrupt its loading process. You can read more about it in our dedicated article.

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Please note that this contract will stay available at least until September, so there’s plenty of time to get this vehicle in case you are interested.

New T-72A Model

Once again, we have overhauled a vehicle model and all the vehicles that use it as a basis. This time, it was the T-72A Tier 5 Main Battle Tank and its premium variants, most notably the T-72AV.

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Much like the T-72B before it, the new model was made in high quality and from scratch. To learn more about it, please read our dedicated article.

Tier 7-10 HE and HEAT-MP Shell Changes

We have introduced a number of changes to high-Tier HE and HEAT-MP shells, including a different way of calculating non-penetration and partial penetration damage results, changes to splash mechanics and HEAT-MP non-penetration damage reductions in order to make high-Tier gameplay more inviting and fun. You can read more about the details in our dedicated article.

Further Season Plans

Update 0.35 will be available at least until May and a steady stream of content will be available throughout its course. Here’s a sample of what you can look forward to in the near future:

  • Brand new Operation Desert Storm-themed Raid event
  • An epic event to celebrate the end of the Second World War
  • An interesting surprise for April 1
  • Several new vehicles
  • UI improvements and overhauls
  • Various smaller features, rebalances and fixes

And much more. You can read more about the contents of Update 0.35 below:

List of Update 0.35 Changes

Gameplay Mechanisms

New Contract Campaign

A new Contract Mission campaign awaits you in Update 0.35 with similar mechanics to those used during the last one. This time, you'll be able to unlock the T-90A Burlak Tier 8 Premium MBT. You can read more about the Burlak in our dedicated article.

Updated Match Launch

We have optimized the way battles are loaded in order to shorten the loading time. We have also updated the battle start timer mechanism – the 30 second countdown to start now begins as soon as 80 percent of all players are present. As soon as 100 percent of all players are present, the timer switches to a 3 second countdown, after which the match begins.

Sniper Updates

We've adjusted the way the Sniper type Mechanized Infantry operates. Previously, the Sniper wouldn't often fire at its targets correctly. As of now:

  • The Sniper now targets enemy Mechanized Infantry at reasonable distances
  • The Sniper will fire at an enemy vehicle if it gets spotted and if it has no other target

General Changes

  • Improved the Mechanized Infantry animations and fixed some issues with infantry models
  • The War Games mode (weekend Special Operations and Labyrinth) Loot Crate now drops Battle Coins for the next Battle Path
  • Updated the Garage to fit the feel of the new Special Operation – there's a storm brewing on the horizon
  • Mastery Flag symbols in the Battle Hero window are now visible to all players, not just you
  • The ATGMs intercepted by your APS now appear in the Incoming Damage table as repelled
  • The Armor Inspector now displays HESH penetration zones correctly
  • Fixed some small visual issues of the Garage
  • The Light Gray base paint became darker in order to make it a bit more different from other light base paints
  • HE and PELE round UI damage per minute values are now based on full penetrations instead of non-penetrations
  • Fixed an issue where the fire damage caused by Mechanized Infantry wouldn't count towards the match results
  • Tweaked the music volume levels
  • Optimized several client processes
  • Fixed an issue that could lead to a game crash when deploying smoke
  • Fixed an issue that could lead to you being kicked from a battle for no reason

Vehicles

General Changes

  • The autocannon shell count for the whole BMPT series increased from 900 to 1200
  • Fixed an issue where a number of vehicles with the intended gun elevation above 60 degrees had it limited to 60 degrees (ZSU-23-4 Shilka, BMD-2, BMD-2M, BMD-4, BMP-2, Šakal and the Hunter AFV)
  • Illumination and smoke SPG rounds now use a different, sharper trajectory
  • The vehicles that previously had empty smoke grenade launchers on their visual models now have them full
  • Fixed the muzzle appearance on multiple vehicles
  • Drowned tank model no longer appears as if it burned out
  • Fixed a large number of small visual and collision issues on multiple models (small texture adjustments etc.)

Akatsiya

  • This vehicle's roof-mounted machinegun now also moves vertically when aiming

Al Hussein

  • Improved this vehicle's textures

B1 Draco

  • This vehicle now has an active ability called Radar, allowing it to trade 4 percent camouflage rating for extra 50 meters of viewrange and the ability to better spot enemy vehicles hiding behind foliage
  • The radar is now animated
  • Reduced the base viewrange of this vehicle from 430m to 420m

BMP-3

  • All 30mm shells now have the same reload time of 0.24 seconds

BMPT-72

  • Fixed an issue where, when firing at this vehicle's destroyed ERA elements, it appeared as if the shells were flying right through it

BWP-2000

  • Fixed the appearance of this vehicle's second decal slot

Challenger 1

  • Improved this vehicle's textures
  • Fixed this vehicle's gun textures
  • Fixed the second slot decal appearance

Challenger 1 Falcon

  • Improved this vehicle's textures

ERC-90 F4 Sagaie

  • Improved the quality of this vehicle's visual model
  • Fixed the first slot decal appearance for the République and Shark skins

Griffin 50mm

  • Fixed this vehicle's gun recoil animation

Kornet-EM

  • Changed the frontal mudguard armor from 10mm to 5mm to correspond to the rest of the vehicle

Kurganets-25

  • This vehicle's ERA name now appears correctly in the Armor Inspector window

Leopard 2

  • Improved the turret side armor by 100mm

Leopard 2A5

  • Improved the turret side armor by 100mm

Leopard 2A6

  • Improved the turret side armor by 100mm

Leopard 2AX

  • Improved the turret side armor by 100mm
  • Improved the upper frontal plate armor by 50mm
  • Fixed this vehicle's ammo switch speed (instead of being instant, it now takes 1 second as on other vehicles of its class)

Leopard Evolution

  • Improved the turret side armor by 100mm
  • Fixed the "double mudguard" visual error

Leopard Revolution

  • Improved the turret side armor by 100mm
  • Fixed the "double mudguard" visual error

M60A1

  • Improved the visual quality of this vehicle's model
  • Machinegun barrel now has a collision model

M60A3

  • Improved the visual quality of this vehicle's model

M60-2000

  • Improved the visual quality of this vehicle's model
  • Fixed this vehicle UI armor values (no actual armor change took place)

M8

  • Gunner optics cover on this vehicles is now open

M8 MGM-166

  • Fixed an issue where its missiles could land to the left or right from the aim reticle

Merkava Mk.3D BAZ

  • Fixed the black textures on this vehicle

Object 195

  • This vehicle's ERA name now appears correctly in the Armor Inspector window

Palmaria

  • Fixed this vehicle's previously inconsistent armor

Panzer 87-140

  • Added the Auxiliary Ballistic Processor to this vehicle's trait

RDF/LT

  • Improved the quality of this vehicle's visual model

Rooikat 76

  • Fixed an issue where the wheels would sometimes appear as if flying in the air

RST-V Shadow

  • Fixed this vehicle's suspension model to match its previous size adjustment

T-72A and T-72AV

  • Improved the visual model of all these vehicles
  • Upgraded the turret, frontal hull and side armor

T-72B

  • Fixed the camouflage and base paint appearance on this vehicle's model

T-90

  • Fixed the turret ERA appearance

T249 Vigilante

  • Fixed an issue where killing the gunner would lead to an increased reload time of the vehicle

Type 90

  • Fixed this vehicle's gun armor in the Armor Inspector window

Type 99A2-140

  • Fuel tanks no longer clip into the hull on the Golden Dragon skin

Wilk XC-8

  • This vehicle's PELE round now also deals damage upon non-penetration or partial penetration and better penetrates
  • Added a 360 degree smoke launcher to this vehicle

WPB Anders

  • Hard-kill APS now only appears on the model when you have it actually installed

WWO Wilk

  • Added a 360 degree smoke launcher to this vehicle

XM8

  • Gunner optics cover on this vehicles is now open

ZTQ-15

  • Fixed this vehicle's destroyed ERA models

Player versus Environment

New Special Operation

In this Update, we are rolling out a new Special Operation called War, along with several achievements, including:

  • War
  • Vehicles in the Storm
  • No Time for Ceremony
  • Don't Touch Anything!
  • Class-specific achievements as usual

You can read more about this Special Operation in our dedicated article.

General Changes

  • VCAC Mephisto removed from the AI vehicle pool
  • Doubled the PvE rotation pool size
  • Increased the PvE map rotation time from 3 to 6 minutes
  • AS21 and K21 AI vehicles are now firing correctly (although they are currently disabled)
  • Plague: Changed the castle base explosion cutscene so that it now takes less time and is less obtrusive
  • Plague: The base explosion cutscene now kills any Mechanized Infantry deployed in the base area
  • Harbinger: Changed the way the cutscene plays out in the beginning
  • Some older PvE missions in French, German and Polish now have an English voiceover with French, German and Polish subtitles (previously, these missions had no voiceover whatsoever in localized clients)

Player versus Player

  • Removed the following Global Operations maps from the rotation: Ghost Field, Grindelwald
  • Fixed a Global Operations issue where your own bunkers would sometimes fire at you
  • Al Dabbah: This map is now marked as being located in Eastern Africa
  • Barren Divide: Fixed several environmental objects that appeared too bright
  • Coastal Threat: Fixed several environmental objects that appeared too bright
  • Moscow: Fixed several environmental objects that appeared too bright
  • Narrows: Fixed the cloud appearance on this map
  • Narrows: The grass now renders correctly on this map
  • Reactor: Fixed an issue when, upon loading, player positions would not appear correctly
  • Roughneck: Fixed the collision model of some environmental objects (heavy machinery near a ditch) so that it's no longer possible to fire or drive through them

User Interface

  • When searching for specific visual customization elements such as decals, empty categories are no longer displayed
  • The Battalion list refresh button now has a tooltip
  • Optimized the module unlocking process
  • Fixed several smaller UI issues

Issues and Corrections

  • Fixed an issue where, when firing at longer distances, ATMGs would fly away from the point you're aiming at for no reasons
  • Fixed an issue where a just spotted vehicle would not appear on a correct place (you see it as standing somewhere but in reality, the server knows it's somewhere else, leading to some strange cases of ghost shells)
  • Fixed an issue where a smoke cloud from unspotted vehicles could be invisible to the enemy team
  • Fixed an issue where it was impossible to use the full gun elevation under certain circumstances
  • Fixed the strange camera clipping and movement that happens when you drive near another vehicle
  • Fixed an issue where, on some ATGM-based vehicles, the ATGMs wouldn't fly correctly upon respawn
  • Fixed an issue where the "Low on Ammo" warning would appear in the Garage even if a sufficient amount of ammo was loaded
  • Fixed an issue where HE shells would sometimes disappear when fired directly into the muzzle of an enemy vehicle
  • Fixed an issue where the ammo rack fire visual effect would appear even if the enemy vehicle wasn't spotted (also known as the "flying flames" issue)
  • Fixed an issue where the actual improved smoke grenade area of effect wouldn't match the visual model for the following vehicles: AMX-30B2, AMX-30B2 Brenus, AMX-40 and VCAC Mephisto
  • Fixed an issue where the Kurganets-25 TD was referred to as an AFV in its blueprint description
  • Fixed a UI issue where disabling the ERA in your Armor Inspector would affect the colors of the penetration indicator in the game
  • Fixed an issue where players could sometimes see the damage done to unspotted objects (bunkers and such) by the flying number indicator and, vice versa, sometimes this damage would not appear to objects that were spotted
  • Fixed an issue where the gun handling bar in the Garage UI wouldn't appear correctly after the installation of an Improved FCS module
  • Fixed an issue where, upon death, switching to another player's POV as a spectator would not work correctly
  • Fixed an issue where the ATGM launchers on some visual models would appear full even though the vehicle wasn't carrying enough missiles to fill them
  • Fixed an issue where the turret rotating sound would play when attempting to rotate a turret immobilized by the destruction of its turret ring
  • Fixed an issue where the ATGM launch sound could be heard upon your vehicle's destruction
  • Fixed several localization issues

See you on the battlefield!

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