News

Maintenance - October 22

On the 22nd of October, starting from 8:00 CEST (21st of October, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.33.7425

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List of Update 0.33.7425 Changes

Infantry Attack Command

You can now use a dedicated key (“V” by default) to mark targets for your Mechanized Infantry to attack. You can read more about it in our dedicated article.

Abrams Updates

The Tier 7 to Tier 10 Abrams MBTs are receiving the following changes:

  • Adjusted their mobility and agility to correspond to the one they had with the old model
  • Adjusted their ground clearance
  • Fixed some track animation issues

AI Vehicle Changes

In this update, we are introducing the following changes to AI opponents that will improve their performance:

  • Fixed an issue where the AI opponents would drive towards you in reverse, showing their rear armor
  • Update the AI logic in order to fix some unplanned and strange AI behavior
  • Fixed an issue where AI opponents wouldn’t choose their targets properly, their ability to aim at vehicle weakspots is now somewhat improved (only to a certain extent and not in a gamebreaking way)
  • Fixed an issue where, if an AI opponent was turning on the spot, its wheels would not move correctly

General Changes

  • Fixed the issue that allowed for an incorrect full Ready Rack reload when players were switching to their machinegun and back during the reloading process
  • M60-2000: Fixed the collision model
  • Type 10: Fixed this vehicle’s mobility bugs
  • Wilk XC-8 now correctly displays a Battalion logo
  • We have set the minimum allowed game resolution to 1366x768
  • Fixed an issue where the minimap radius of Mechanized Infantry viewrange wouldn’t correspond to the real one
  • Battle UI now shows the correct state of active infantry after a respawn
  • Fixed some smaller visual issues of various vehicles (mostly the Abrams MBTs and their skins)
  • Fixed some smaller UI issues
  • Added a number of assets for future events
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