Introducing Update 0.12.1776

Obsidian Entertainment and are proud to introduce the the newest addition to Armored Warfare - Update 0.12.1776, bringing the long-awaited visual camouflage feature!

New Feature

Visual Camouflage System

The long awaited camouflage system has been added into the game! Players can now unlock various camouflage and paint options separately, which can then be mixed and matched to allow for greater customization of your vehicle. Players may purchase camouflage options through the customization interface in the garage for either gold or in-game credits, while paint is currently unlocked through completing various achievements for free. Please note that the achievements are retroactive - if a player completed the requirements necessary for the unlocking of certain paints before Update 0.12.1776, all paints with their achievements completed will unlock automatically after next battle.

Once a paint color has been unlocked, it can be applied to any owned vehicle. Paint affects the base color of your vehicle. Applying a camouflage pattern will add it on top of your newly chosen paint color. Camouflage adds a small 3% buff to your vehicle's camouflage rating (for more information about camouflage rating, please visit our guide).

Each vehicle can have three Camouflage/Paint configurations defined for different environment types (Woodland,Desert or Snow). The correct camouflage will automatically be selected when loading into a map based on that map's environment type.


List of 0.12.1776 Changes

Gameplay Mechanisms

Retrofit and Skill rebalance

After reevaluating our reload speed and crew statistic bonuses, we've realized that some players are achieving very fast reload times using a certain combination of retrofits, crew skills, and consumables. This means that we've had to reduce many of these bonuses to help address this situation while we work on a long term solution for stacking reload and crew statistic bonuses. The full changes are as follows:

  • Air Conditioner technology upgrades have been lowered to a 2% crew statistic bonus on all vehicles that have this upgrade
  • The Commander skill "Leadership" has been lowered to a 4% bonus to crew statistics
  • The Commander passive skills "Fire When Ready" and "Fire at Will" have both been reduced to a 6% bonus to reload speed
  • The Commander active skills "Strength in Numbers", "Giant Killer", "Fired Up", "Fire at Will", "Brawler", "Determination", and "Watch It Burn" have all been cut in half, resulting in a reload speed bonus of 6 - 10%
  • The Commander active skill "Feed the Flames" has been reduced to a 20% reload speed bonus
  • The Loader crew skill "Rapid Fire" has been reduced to a 2.5% bonus to reload speed
  • Consumables related to crew statistics (Protein Bars and Energy Drinks) are now mutually exclusive, and will not be able to stack with each other

Other changes

  • Drawing distance of shadows reduced in order to increase game performance
  • Drawing distance of vegetation on „Ultra“, „Very High“ and „High“ settings reduced in order to increase performance
  • Entering a platoon with a player who is on your ignore list will cause this player to be immediately removed from from the ignore list



The Akatsiya has been consistently under-performing in terms of average revenue, win rates, and reputation - but only slightly. We're giving it a minor buff and we'll continue to evaluate it over time.

  • Salvo reload time decreased from 20 seconds to 18 seconds
  • Targeting Time reduced from 7 seconds to 6.5 seconds


Compared to the CRAB, the BMPT-72 is has been under-performing. To help improve this and keep it distinct from the other AFVs in the line, we're primarily improved its Hit Points, but we've also improved its weaponry where appropriate.

  • Hit Points increased from 1760 to 2000
  • ATGM salvo reload decreased from 24 seconds to 20 seconds
  • AP round penetration increased from 177 to 201
  • Accuracy bloom rate from movement decreased from 0.25 to 0.2
  • Accuracy bloom rate from hull traverse decreased from 0.75 to 0.6


The Draco is doing considerably better than pre-patch, but still generally feels underwhelming. To help this vehicle have a special niche and feel like a good competitor to the CRAB, we're improving its weapon.

  • Clip size increased from 8 to 12
  • Ammo capacity increased from 160 to 240
  • Stock AP round penetration increased from 293 to 331
  • Upgraded AP round penetration increased from 308 to 348


While most TDs are performing well with the changes in the last patch, the LAV-600 has fallen behind the curve. To improve this, we're upgrading its gun performance. If these changes prove insufficient, we'll continue to evaluate further changes as needed.

  • Targeting Time decreased from 3.4 seconds to 3.0 seconds
  • Peak accuracy improved from 0.122 to 0.099
  • Maximum reticule size improved from 1.47 to 1.191
  • Reload time decreased from 6.4 seconds to 5.82 seconds

Leopard 2A6

The Leopard 2A6 is underperforming in both win rate and reputation earnings compared to other Tier 9 vehicles. We're giving it some simple improvements to help bring it up to par.

  • Hit Points increased from 2635 to 2770
  • ATGM reload time decreased from 20 seconds to 10.53 seconds
  • Targeting Time decreased from 3.5 seconds to 3.1 seconds
  • Accuracy bloom from movement decreased from 0.35 to 0.25
  • Accuracy bloom from hull traverse decreased from 1.5 to 1
  • Accuracy bloom from turret traverse decreased from 0.19 to 0.15

M2 Bradley

Like many of the more direct combat focused AFVs, the M2 Bradley has been tough to get perfect. We're focusing our current series of improvements on its weapon systems, and we'll continue to iterate on it as needed.

  • Stock AP damage increased from 41 to 45
  • Upgraded AP damage increased from 46 to 48
  • Second AP upgraded damage increased from 48 to 51
  • Stock HE damage increased from 31 to 33
  • Upgraded HE damage increased from 34 to 37
  • Stock ATGM damage increased from 371 to 420
  • Upgraded ATGM damage increased from 389 to 441
  • ATGM salvo reload time decreased from 24 seconds to 18 seconds
  • Stock ATGM penetration increased from 668 to 702
  • Upgraded ATGM penetration increased from 699 to 734

M48 Patton

The M48 is performing slightly below standards, and its upgraded cannon wasn't very impressive. We're giving some boosts to the second cannon to help make the upgrade feel meaningful and improve the vehicle's overall performance.

  • Upgraded cannon stock AP damage increased from 194 to 213
  • Upgraded cannon stock AP penetration increased from 165 to 174
  • Upgraded cannon first AP upgrade damage increased from 199 to 219
  • Upgraded cannon first AP upgrade penetration increased from 169 to 178
  • Upgraded cannon second AP upgrade damage increased from 208 to 229
  • Upgraded cannon second AP upgrade penetration increased from 177 to 186
  • Upgraded cannon HE damage increased from 146 to 164
  • Upgraded cannon stock HEAT damage increased from 230 to 248
  • Upgraded cannon upgraded HEAT damage increased from 235 to 254

T-Series Vehicles

Several vehicles in the T-series have been performing below standards for quite some time. We're making some general improvements to the majority of the line. Some of the vehicles are only receiving small improvements, while the ones that are suffering the most will receive larger changes.


  • Hit Points increased from 1220 to 1310
  • Base vision range increased from 320 to 330


  • Hit Points increased from 1405 to 1510
  • Base vision range increased from 320 to 330


  • Hit Points increased from 1415 to 1555
  • Base vision range increased from 320 to 330


  • Hit Points increased from 1510 to 1705
  • Base vision range increased from 320 to 330
  • Reload time for standard shells decreased from 9.52 seconds to 9.09 seconds
  • ATGM reload time decreased from 16.67 seconds to 13.33 seconds


  • Hit Points increased from 1875 to 1995
  • Reload time for standard shells decreased from 8.7 seconds to 8.4 seconds
  • Reload time for ATGMs decreased from 12.9 seconds to 12.12 seconds


  • Hit Points increased from 2195 to 2290
  • ATGM reload time decreased from 11.76 seconds to 11.11 seconds


  • Fixed an issue where the thickness of the T-90MS lower front plate had been reverted to pre-0.12 values. The lower-frontal plate should now be properly penetrable by similarly tiered vehicles with enough penetration

Zhalo-S MERC

  • Fixed an issue where the MERC edition of the Zhalo-S would not become highlighted when targeted

Player versus Player

Cold Strike

  • Fixed an issue with the bus station in cell E5 which could be shot through.
  • Removed the shadows from power lines as they were too imposing


  • Fixed a VFX issue when destroying oil pumps at cell C0


  • Performed a major optimization and visual pass. Upon evaluating the map's performance after releasing the 0.12 update and determining it to be sub-par, we disabled the map Reactor in order to perform a major optimization pass. We've since noticeably improved the performance of the map and have now re-enabled Reactor

Player versus Environment

A pass has been done across several PvE maps to fix numerous visual and collision bugs present


  • Fixed an issue where AI would fail to enter the map and would instead engage players from off-map locations
  • Fixed an issue where AI would spawn in improper locations, causing them to get stuck on objects
  • Fixed an issue where AI would sometimes spawn right around players
  • Increased artillery boundaries so that players can hit enemies that spawn beyond the map borders
  • Fixed an issue where the mission would randomly fail before the mission had been completed
  • Fixed an issue where the mission would display the 'DEFEAT' banner after players destroyed all enemy AI.
  • Fixed an issue where audio VO would restart when a player entered the cap zone
  • Fixed an issue where the downed plane did not have sound effects

Red Opossum

  • Performed an optimization pass to improve the performance of the map


  • Added missing sound to oil pumps


  • Adjusted the lighting on the map so it was a bit easier to see enemies
  • Fixed an issue where a large, white square would appear after destroying a secondary objective inside a bunker


  • Fixed an issue where the victory cut-scene would not display at the end of the mission

Issues and Corrections

  • Fixed an issue where vehicles with two Loaders received two full, individual bonuses to their crew statistics from any source which modifies crew skills (Consumables or Retrofits, for example). The result is that each Loader now only contributes to half of the bonus. If both Loaders have the same Crew Skills selected, the resulting bonuses will be the equivalent to a single Loader. If each Loader has a different set of Crew Skills selected, the player will be able to have more bonuses just with lower individual stats
  • Fixed an issue where new players attempting to complete the 'Basic Training' tutorial would be temporarily unable to if they pressed F1
  • Fixed an issue where the penalty for dealing friendly damage would be doubled - resulting in the system taking more credits than intended
  • Fixed an issue where secondary weapon systems would not work if the player reconnected to a battle during the countdown
  • Removed cannon collision on destroyed tanks so players would no longer get their vehicles stuck under them
  • Fixed an issue where a standard vehicle would change color if there was an equivalent ICE vehicle on the enemy team
  • Fixed an issue where a new player account would still receive rewards after deserting their first PvE mission
  • Fixed an issue where, after pressing ALT+Enter, some UI elements would become shifted in AW
  • Fixed various issues with resizing the Armored Warfare client in both windowed and fullscreen mode
  • Fixed an issue where reputation bonuses provided by certain Commander skills were displaying 1% instead of 10%. This bug did not affect the actual amount of reputation being provided by the bonus
  • Fixed an issue where a player who had been banned by the owner of a Custom Match would not be automatically un-banned when re-invited to the match by the owner
  • Fixed an issue where the host of a Custom Match would receive a notification of being banned from the match lobby after banning another player
  • Updated the UI to properly display the halved Crew Skill values when using a vehicle with two Loaders
  • Fixed an issue where a slide during the 'Basic Training' tutorial pointed to the wrong section in the post-match screen
  • Fixed an issue where dossier privacy settings would be reset when pressing 'default' in the settings menu
  • Updated the description of the Armor Piercing Ballistic Cap round
  • Slightly adjusted how minor bonus multipliers are displayed on the Details tab in the post-match screen
  • Fixed an issue where emoticons would sometimes display in the post-match screen
  • Changed unspent and free xp to no longer show in the upgrade screen and vehicle tool-tips unless there are parts to unlock. Additionally, we've modified the tool-tips on locked reputation, free reputation, credits, gold, and progression bar elements to direct the player's attention towards the locked reputation pool
  • Fixed an issue where the Custom Match lobby could lag if too many players continuously press the 'Ready' button
  • Fixed an issue where Battalion Officers were not able to cancel a Battalion invite
  • Fixed an issue where players could use decals for free
  • Fixed an issue where players would be able to join a Custom Match while still being in queue for PvP or PvE
  • Fixed an issue where the lighting in the garage would display black lines over the vehicle based on the player's shadow settings
  • Fixed a rare issue where players could sometimes accrue more than 1000 base materials.
  • Fixed an issue where players could sometimes collect base materials twice a day
  • Fixed an issue where selling an ICE vehicle dropped the players into an empty Dealer branch

Go up

Join the action