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In Development: Commander Skill Updates

Commanders!

As you know, Update 0.33 brought a large number of changes to the game’s mechanics and these have worked, for the most part, well enough. However, Armored Warfare is a complex game and these changes came with some specific consequences that were left unaddressed – until now.

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One of these consequences was that multiple commanders were left with less-than-useful skills. These included, for example:

  • Skills that increased the durability of fuel tanks (in Update 0.33, we removed the fuel tank modules altogether)
  • Skills that decreased the swap time between different shell types (in Update 0.33, we decreased this time across the board, in some cases to nearly zero)

And several others. In other instances, some commanders had pretty useless skills even before Update 0.33, which we are also addressing.

Initially, we solved this problem with a free skill reset for the affected commanders, but that has always been more like a stopgap measure. In the next Update 0.34 iteration, we are therefore replacing the affected useless skills by different, more useful ones. Today, we’d like to tell you more about these replacements. Without further ado – here they are.

Sabrina Washington – this commander featured two Tier 1 ammo switch rate skills. One of them is getting replaced by a reload time-improving one, the other by a reduction of the camouflage penalty for firing a weapon.

Rashid Al-Atassi – this commander featured two Tier 1 ammo switch rate skills, both of which are replaced by reload time-improving ones. The rather useless skills (located in the uppermost line of the skill tree), which reduce the dead loader reload time penalty and gives you a chance to revive a dead crewmember, have been both replaced by a reduction of the camouflage penalty for firing a weapon. Finally, the Tier 1 skill increasing the turret traverse rate by a tiny amount as well as the Tier 1 skill below it, reducing the module repair time by a tiny amount, have both been replaced by a skill increasing the chance to cause engine or ammunition fire by 28 percent. In total, 6 skills have been replaced.

Ioannis Sanna – this commander featured two Tier 1 ammo switch rate skills, both of which were replaced by reload time-improving ones.

Maximilian Koenig – this commander featured two Tier 1 ammo switch rate skills, both of which were replaced by reload time-improving ones.

Alexander Cortez – this commander featured two Tier 1 ammo switch rate skills, both of which are replaced by reload time-improving ones. Another ammo switch rate skill was replaced by one increasing the shell damage randomization boundaries by 5%. Additionally, the skill that increases fuel tank durability was replaced by one that increases the durability of your engine.

Anthony Diaz – this commander featured one Tier 1 ammo switch rate skill that was replaced by a reload time-improving ones.

Andrey Zaitsev – this commander featured three Tier 1 ammo switch rate skills, both of which were replaced by reload time-improving ones, but only active when using a Tank Destroyer. Two more skills of the same type are now replaced by ones by a reduction of the camouflage penalty for firing a weapon.

We hope that you will find these replacements to your liking and, as always:

See you on the battlefield!

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